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200字范文 > 波浪理论 波浪理论怎么找第一浪 波浪理论口诀及图解 波浪理论13种基本形态 波浪理

波浪理论 波浪理论怎么找第一浪 波浪理论口诀及图解 波浪理论13种基本形态 波浪理

时间:2021-08-08 07:41:44

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波浪理论 波浪理论怎么找第一浪 波浪理论口诀及图解 波浪理论13种基本形态 波浪理

波浪画线,ABC标注,黄金比例分割,区间画线。

笔:=1;

MA8:=1;

//缠论线开关:=0;//笔中枢;ⅢⅡ

KU1:=IF(HIGH=HHV(HIGH,12),1,0);

KD1:=IF(LOW=LLV(LOW,12),1,0);

UL:=IF(REF(KU1,2)=1 AND REF(KU1,1)=0

AND KU1=0,REF(HIGH,2),REF(HIGH,2+BARSLAST(REF(KU1,2)=1

AND REF(KU1,1)=0 AND KU1=0)));

DL:=IF(REF(KD1,2)=1 AND REF(KD1,1)=0

AND KD1=0,REF(LOW,2),REF(LOW,2+BARSLAST(REF(KD1,2)=1

AND REF(KD1,1)=0 AND KD1=0)));

HVX:=H>UL AND H>REF(H,1);

LVX:=L<DL AND L<REF(L,1);

GP:=BARSLAST(HVX);

DP:=BARSLAST(LVX);

IP:=IF(GP=0,DP,GP)>3;

HHV1:=HVX AND IP AND H>=HHV(H,BARSLAST(LVX));

LV1:=LVX AND IP AND L<=LLV(L,BARSLAST(HVX));

LX:=(CROSS(BACKSET(HHV1,BARSLAST(LV1)+1),0.5))*MA8,NODRAW,NOTEXT;

HX:=(CROSS(BACKSET(LV1,BARSLAST(HHV1)+1),0.5))*MA8,NODRAW,NOTEXT;

HH12:=(CROSS(HX=1,0.5))*MA8, NOTEXT;

LL12:=(CROSS(LX=1,0.5))*MA8, NOTEXT;

浪尺LLL:=CROSS(MA8*笔*BACKSET(HHV1,BARSLAST(LV1)+1),0.5);

浪尺HHH:=CROSS(MA8*笔*BACKSET(LV1,BARSLAST(HHV1)+1),0.5);

浪尺HHH1:=VALUEWHEN(浪尺HHH,H);

浪尺LLL1:=VALUEWHEN(浪尺LLL,L);

浪尺HHH2:=REF(H,SUMBARS(浪尺HHH,2)-1);

浪尺LLL2:=REF(L,SUMBARS(浪尺LLL,2)-1);

浪尺NG:=BACKSET(ISLASTBAR,SUMBARS(浪尺HHH||浪尺LLL,2));

浪尺N:=2;//修改线长

Q:=BACKSET(ISLASTBAR,SUMBARS(浪尺HHH||浪尺LLL,3));

QQ:=BACKSET(ISLASTBAR,SUMBARS(浪尺HHH||浪尺LLL,1));

DRAWLINE1(CROSS(MA8*笔*BACKSET(HHV1,BARSLAST(LV1)+1),0.5),LOW,CROSS(MA8*笔*BACKSET(LV1,BARSLAST(HHV1)+1),0.5),HIGH,0),COLORGREEN,LINETHICK2;

DRAWLINE1(CROSS(MA8*笔*BACKSET(LV1,BARSLAST(HHV1)+1),0.5),HIGH,CROSS(MA8*笔*BACKSET(HHV1,BARSLAST(LV1)+1),0.5),LOW,0),COLORMAGENTA,LINETHICK2;

DRAWTEXT(Q>REF(Q,1)&&浪尺HHH,H,'A'),FONTSIZE30;

DRAWTEXT(Q>REF(Q,1)&&浪尺LLL,L,'A'),FONTSIZE30,VALIGN0;

DRAWTEXT(浪尺NG>REF(浪尺NG,1)&&浪尺HHH,H,'B'),FONTSIZE30;

DRAWTEXT(浪尺NG>REF(浪尺NG,1)&&浪尺LLL,L,'B'),FONTSIZE30,VALIGN0;

DRAWTEXT(QQ>REF(QQ,1)&&浪尺HHH,H,'C'),FONTSIZE30;

DRAWTEXT(QQ>REF(QQ,1)&&浪尺LLL,L,'C'),FONTSIZE30,VALIGN0;

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.000,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.191,0,浪尺N,0,COLORYELLOW);

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.382,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.5,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.618,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.764,0,浪尺N,0,COLORMAGENTA),DOT;

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1,0,浪尺N,0,COLORWHITE);

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.382,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.500,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.618,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2.382,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2.618,0,浪尺N,0,RGB(0,162,0));

DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*3,0,浪尺N,0,RGB(0,162,0));

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1,浪尺N),1,3,COLORWHITE),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.382,浪尺N),1.382,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.500,浪尺N),1.500,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.618,浪尺N),1.618,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2,浪尺N),2,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2.382,浪尺N),2.382,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2.618,浪尺N),2.618,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*3,浪尺N),3,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.191,浪尺N),0.191,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.382,浪尺N),0.382,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.5,浪尺N),0.5,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.618,浪尺N),0.618,3,RGB(0,162,0)),VALIGN2,ALIGN2;

DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.764,浪尺N),0.764,3,RGB(0,162,0)),VALIGN2,ALIGN2;

波浪理论 波浪理论怎么找第一浪 波浪理论口诀及图解 波浪理论13种基本形态 波浪理论三大铁律 期货怎么买卖的操作流程

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