1、效果图
仿网易云音乐播放页面,主要有4个关键点:
背景虚化。获取音乐的专辑封面,将此图片作为背景图,并进行模糊虚化处理碟片合成。获取音乐的专辑封面,和黑色碟片图片进行合成碟片旋转。音乐播放时,碟片顺时针360度旋转;音乐暂停,旋转暂停指针旋转。音乐播放时,指针放到碟片上;音乐暂停,指针抬起
2、背景虚化
工具类
public class BlurUtil {private static final String TAG = BlurUtil.class.getSimpleName();/*** 对图片进行毛玻璃化* @param sentBitmap 位图* @param radius 虚化程度* @param canReuseInBitmap 是否重用* @return 位图*/public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {Bitmap bitmap;if (canReuseInBitmap) {bitmap = sentBitmap;} else {bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);}if (radius < 1) {return (null);}int w = bitmap.getWidth();int h = bitmap.getHeight();int[] pix = new int[w * h];bitmap.getPixels(pix, 0, w, 0, 0, w, h);int wm = w - 1;int hm = h - 1;int wh = w * h;int div = radius + radius + 1;int r[] = new int[wh];int g[] = new int[wh];int b[] = new int[wh];int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;int vmin[] = new int[Math.max(w, h)];int divsum = (div + 1) >> 1;divsum *= divsum;int dv[] = new int[256 * divsum];for (i = 0; i < 256 * divsum; i++) {dv[i] = (i / divsum);}yw = yi = 0;int[][] stack = new int[div][3];int stackpointer;int stackstart;int[] sir;int rbs;int r1 = radius + 1;int routsum, goutsum, boutsum;int rinsum, ginsum, binsum;for (y = 0; y < h; y++) {rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;for (i = -radius; i <= radius; i++) {p = pix[yi + Math.min(wm, Math.max(i, 0))];sir = stack[i + radius];sir[0] = (p & 0xff0000) >> 16;sir[1] = (p & 0x00ff00) >> 8;sir[2] = (p & 0x0000ff);rbs = r1 - Math.abs(i);rsum += sir[0] * rbs;gsum += sir[1] * rbs;bsum += sir[2] * rbs;if (i > 0) {rinsum += sir[0];ginsum += sir[1];binsum += sir[2];} else {routsum += sir[0];goutsum += sir[1];boutsum += sir[2];}}stackpointer = radius;for (x = 0; x < w; x++) {r[yi] = dv[rsum];g[yi] = dv[gsum];b[yi] = dv[bsum];rsum -= routsum;gsum -= goutsum;bsum -= boutsum;stackstart = stackpointer - radius + div;sir = stack[stackstart % div];routsum -= sir[0];goutsum -= sir[1];boutsum -= sir[2];if (y == 0) {vmin[x] = Math.min(x + radius + 1, wm);}p = pix[yw + vmin[x]];sir[0] = (p & 0xff0000) >> 16;sir[1] = (p & 0x00ff00) >> 8;sir[2] = (p & 0x0000ff);rinsum += sir[0];ginsum += sir[1];binsum += sir[2];rsum += rinsum;gsum += ginsum;bsum += binsum;stackpointer = (stackpointer + 1) % div;sir = stack[(stackpointer) % div];routsum += sir[0];goutsum += sir[1];boutsum += sir[2];rinsum -= sir[0];ginsum -= sir[1];binsum -= sir[2];yi++;}yw += w;}for (x = 0; x < w; x++) {rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;yp = -radius * w;for (i = -radius; i <= radius; i++) {yi = Math.max(0, yp) + x;sir = stack[i + radius];sir[0] = r[yi];sir[1] = g[yi];sir[2] = b[yi];rbs = r1 - Math.abs(i);rsum += r[yi] * rbs;gsum += g[yi] * rbs;bsum += b[yi] * rbs;if (i > 0) {rinsum += sir[0];ginsum += sir[1];binsum += sir[2];} else {routsum += sir[0];goutsum += sir[1];boutsum += sir[2];}if (i < hm) {yp += w;}}yi = x;stackpointer = radius;for (y = 0; y < h; y++) {// Preserve alpha channel: ( 0xff000000 & pix[yi] )pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];rsum -= routsum;gsum -= goutsum;bsum -= boutsum;stackstart = stackpointer - radius + div;sir = stack[stackstart % div];routsum -= sir[0];goutsum -= sir[1];boutsum -= sir[2];if (x == 0) {vmin[y] = Math.min(y + r1, hm) * w;}p = x + vmin[y];sir[0] = r[p];sir[1] = g[p];sir[2] = b[p];rinsum += sir[0];ginsum += sir[1];binsum += sir[2];rsum += rinsum;gsum += ginsum;bsum += binsum;stackpointer = (stackpointer + 1) % div;sir = stack[stackpointer];routsum += sir[0];goutsum += sir[1];boutsum += sir[2];rinsum -= sir[0];ginsum -= sir[1];binsum -= sir[2];yi += w;}}bitmap.setPixels(pix, 0, w, 0, 0, w, h);// print("虚化后 ",bitmap);return (bitmap);}/*** 对图片进行毛玻璃化* @param originBitmap 位图* @param scaleRatio 缩放比率* @param blurRadius 毛玻璃化比率,虚化程度* @return 位图*/public static Bitmap doBlur(Bitmap originBitmap, int scaleRatio, int blurRadius){// print("原图::",originBitmap);Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,originBitmap.getWidth() / scaleRatio,originBitmap.getHeight() / scaleRatio,false);Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, false);scaledBitmap.recycle();return blurBitmap;}/*** 对图片进行 毛玻璃化,虚化* @param originBitmap 位图* @param width 缩放后的期望宽度* @param height 缩放后的期望高度* @param blurRadius 虚化程度* @return 位图*/public static Bitmap doBlur(Bitmap originBitmap,int width,int height,int blurRadius){Bitmap thumbnail = ThumbnailUtils.extractThumbnail(originBitmap, width, height);Bitmap blurBitmap = doBlur(thumbnail, blurRadius, true);thumbnail.recycle();return blurBitmap;}}
使用示例
//直接调用BlurUtil中的doBlur方法。3个参数在上述工具类代码中有详细注释Bitmap bgbm = BlurUtil.doBlur(music.thumbBitmap,10,5);
3、碟片合成
编程思路
如上图所示,碟片合成,其实是如下3个Bitmap的合成:
自定义的透明Bitmap,画到一个圆形画布上专辑图片Bitmap碟片底图Bitmap
首先用圆形画布画出一个圆盘,然后将专辑图片和这个圆形画布合并,最后再将碟片底图合并上去。
代码实现
public class MergeImage {/*** 合成碟片图片** @param discBitmap 黑胶碟片底图* @param albumBitmap 专辑封面图* @return*/public static Bitmap mergeThumbnailBitmap(Bitmap discBitmap, Bitmap albumBitmap) {//获得黑胶碟片底图宽和高int w = discBitmap.getWidth();int h = discBitmap.getHeight();//根据黑胶碟片底图的宽和高,对专辑图片进行缩放albumBitmap = Bitmap.createScaledBitmap(albumBitmap, w, h, true);Bitmap bm = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);Canvas canvas = new Canvas(bm);Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);//这里需要先画出一个圆canvas.drawCircle(w / 2, h / 2, w / 2 - 20, paint);//圆画好之后将画笔重置一下paint.reset();//设置图像合成模式,该模式为只在源图像和目标图像相交的地方绘制源图像paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));canvas.drawBitmap(albumBitmap, 0, 0, paint);paint.reset();canvas.drawBitmap(discBitmap, 0, 0, null);return bm;}}
调用示例
Bitmap bm = MergeImage.mergeThumbnailBitmap(discBitmap,thumbBitmap);musicAlbumImg.setImageBitmap(bm);
4、碟片旋转
碟片旋转用的是ObjectAnimator类。
//第一个参数是需要旋转的View,// 第二个是动画类型(包括alpha/rotation/scale/translate),// 第三个参数是旋转开始时的角度//第四个参数是旋转结束时的角度animator = ObjectAnimator.ofFloat(musicAlbumImg, "rotation", 0f, 360.0f);animator.setDuration(10000);animator.setInterpolator(new LinearInterpolator());//匀速animator.setRepeatCount(-1);//设置动画重复次数(-1代表一直转)animator.setRepeatMode(ValueAnimator.RESTART);//动画重复模式animator.start();
ObjectAnimator提供了动画的启动、暂停和恢复方法,分别是
start()pause()resume()
也就是说在我们需要暂停动画时,比如音乐按下暂停键,此时可以调用如下方法,暂停碟片旋转
animator.pause();
当再次按下播放键,继续播放时,可调用如下方法,继续碟片旋转
animator.resume();
5、指针旋转
参考第4小节,留给各位读者自己实现。