官方免责声明
这是 Mojang 尚未完成的服务器版本(预览版)
可能有严重的 bug
Mojang 随时都可以停止支持它
平台
Linux:
将压缩文件解压到一个空文件夹中
使用以下命令启动服务器
setsid ./bedrock_server
Windows
将压缩文件解压到一个空文件夹中
运行 bedrock_server.exe 文件启动服务器
在某些系统上,当您希望使用运行在同一台计算机上的客户端连接到服务器时,服务器正在运行,您将需要去除 Minecraft 客户端 的 UWP 环回限制
CheckNetIsolation.exe LoopbackExempt –a –p=S-1-15-2-1958404141-86561845-1752920682-3514627264-368642714-62675701-733520436
配置文件
服务器将读取 server.properties 作为服务器的配置文件
其中一些选项仅在创建新世界时读取
其他一些选项在每次启动时都会读取
该文件应包含一个列表,其中的键和值以等号分隔,每行一个
可以使用以下选项。 如果值为括号中的数字,则可以使用该数字代替文本值
选项
可用值
默认值
生效时间
备注
gamemode
survival (0)
creative (1)
adventure (2)
survival
新玩家加入
游戏模式
difficulty
peaceful (0)
easy (1)
normal (2)
hard (3)
easy
始终
游戏难度
level-type
FLAT
LEGACY
DEFAULT
DEFAULT
生成世界时
生成世界的类型,建议不修改
server-name
任何字符
Dedicated Server
始终
游戏内服务器列表显示的名称
max-players
任何正整数
10
始终
服务器玩家上限
server-port
0-65535
19132
始终
ipv4 端口号
server-portv6
0-65535
19133
始终
ipv6 端口号
level-name
任何字符
level
始终
/worlds 文件夹中的地图文件夹名称
level-seed
任何字符
生成世界时
如果为空将在生成时使用随机种子
online-mode
true
false
true
始终
正版验证(登录Xbox账号)
white-list
true
false
false
始终
开启白名单
allow-cheats
true
false
false
始终
开启作弊(只限管理员)
view-distance
任何正整数
10
始终
玩家最大视距
player-idle-timeout
任何正整数
30
始终
挂机N秒后踢出服务器
max-threads
任何正整数
8
始终
服务器最大线程数
设置为0自动调整(不建议)
tick-distance
4-12的整数
4
始终
玩家周围加载区块的范围
值越大越影响服务器性能
default-player-permission-level
visitor
member
operator
member
始终
新加入玩家的权限
texturepack-required
true
false
false
始终
强制使用服务器的材质包
文件夹
解压后,您将看到一些文件夹和二进制可执行文件
第一次启动服务器时,将创建一堆新(空)文件夹
您应该关注的文件夹如下:
文件夹
用途
behavior_packs
这是可以安装新行为包的地方
目前没有实装,可以安装在地图里
resource_packs
这是可以安装新资源包的地方
目前没有也没有实装,也可以安装在地图里
worlds
如果该文件夹尚不存在,则将在启动时创建该文件夹
创建的每个世界都将有一个根据其命名的文件夹
白名单
如果在 server.properties 将 white-list 设置为 true
服务器将只允许 whitelist.json 列表中的玩家进入服务器
允许玩家进入服务器必须知道玩家的 游戏昵称(即登录 Xbox 后显示的名字)
添加一名玩家进入白名单只需要执行命令 whitelist add
从白名单中删除一名玩家只需要执行命令 whitelist remove
每次修改白名单后都必须执行命令 whitelist reload 才会刷新白名单
whitelist.json 中参数如下
键
数据类型
值
name
字符串
玩家的游戏昵称
xuid
字符串
可选参数,一般填 name 的值这个就不用填了,该玩家登陆后会自动补充
ignoresPlayerLimit
布尔值
true:玩家在超过服务器人数上限时可以加入服务器
false:玩家不能在超过服务器人数上限时加入服务器
whitelist.json 文件示例:
[
{
"ignoresPlayerLimit": false,
"name": "MyPlayer"
},
{
"ignoresPlayerLimit": false,
"name": "AnotherPlayer",
"xuid": "274817248"
}
]
权限组
可以通过 permissions.json 给特定玩家分配特定的权限
分配权限的玩家必须具有是登录Xbox账号进入服务器的玩家(因为需要他们的 xuid)
可以使用 permissions list 命令罗列出所有拥有特殊权限的玩家
permissions.json 文件示例:
[
{
"permission": "operator",
"xuid": "451298348"
},
{
"permission": "member",
"xuid": "52819329"
},
{
"permission": "visitor",
"xuid": "234114123"
}
]
Commands
You can issue commands to the server by typing in the console. The following commands are available. < > means a parameter is required, [ ] means it's optional and | denotes different allowed values. Strings can be enclosed in double quotes, ", if they contain spaces.
Command syntax Description
kick Immediately kicks a player. The reason will be shown on the kicked players screen.
stop Shuts down the server gracefully.
save Used to make atomic backups while the server is running. See the backup section for more information.
whitelist
on and off turns the whitelist on and off. Note that this does not change the value in the server.properties file!
list prints the current whitelist used by the server
reload makes the server reload the whitelist from the file.
See the Whitelist section for more information.
whitelist Adds or removes a player from the whitelist file. The name parameter should be the Xbox Gamertag of the player you want to add or remove. You don't need to specify a XUID here, it will be resolved the first time the player connects.
See the Whitelist section for more information.
permissions
list prints the current used operator list.
reload makes the server reload the operator list from the ops file.
See the Permissions section for more information.
op
Promote a player to operator. This will also persist in permissions.json if the player is authenticated to XBL. If permissions.json is missing it will be created. If the player is not connected to XBL, the player is promoted for the current server session and it will not be persisted on disk. Defualt server permission level will be assigned to the player after a server restart.
deop
Demote a player to member. This will also persist in permissions.json if the player is authenticated to XBL. If permissions.json is missing it will be created.
changesetting Changes a server setting without having to restart the server. Currently only two settings are supported to be changed, allow-cheats (true or false) and difficulty (0, peaceful, 1, easy, 2, normal, 3 or hard). They do not modify the value that's specified in server.properties.
Backups
The server supports taking backups of the world files while the server is running. It's not particularly friendly for taking manual backups, but works better when automated. The backup (from the servers perspective) consists of three commands.
Command Description
save hold This will ask the server to prepare for a backup. It’s asynchronous and will return immediately.
save query After calling save hold you should call this command repeatedly to see if the preparation has finished. When it returns a success it will return a file list (with lengths for each file) of the files you need to copy. The server will not pause while this is happening, so some files can be modified while the backup is taking place. As long as you only copy the files in the given file list and truncate the copied files to the specified lengths, then the backup should be valid.
save resume When you’re finished with copying the files you should call this to tell the server that it’s okay to remove old files again.