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C/C++编程笔记:C语言打造中国象棋游戏 项目源代码分享!

时间:2024-06-28 06:05:08

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C/C++编程笔记:C语言打造中国象棋游戏 项目源代码分享!

中国象棋是起源于中国的一种棋,属于二人对抗性游戏的一种,在中国有着悠久的历史。由于用具简单,趣味性强,成为流行极为广泛的棋艺活动。

它是中国棋文化,也是中华民族的文化瑰宝,它源远流长,趣味浓厚,基本规则简明易懂。中国象棋在中国的群众中基础远远超过围棋,是普及最广的棋类项目,中国象棋已流传到十几个国家和地区。它使用方形格状棋盘,圆形棋子共有32个,红黑二色各有16个棋子,摆放和活动在交叉点上。双方交替行棋,先把对方的将(帅)“将死”的一方获胜。(摘取自百度百科)

那么我们今天,将用C语言来实现我们中国象棋游戏程序的开发,觉得对你有帮助的小伙伴记得先关注一波哦!

实现思路

我们可以用绘图技术绘制棋盘,枚举定义各种棋子,然后结构体数组,用来保存每一个点的信息。

重点是棋盘的绘制以及判断棋子是否可移动到目标位置,移动有两种可能,一是单纯移动,二是吃子移动。主要飞将的特殊规则。废话不多说,贴源码!

源码分享

#include<stdio.h>#include<graphics.h>#define INTERVAL 50 //前面的间隔#define CHESS_GRID_SIZE 70 //格子宽度#define ROW 10#define COL 9enum PIECES//枚举棋子{車,馬,象,士,将,砲,卒,俥,马,相,仕,帥,炮,兵,SPACE,BEGIN,END};//红黑方棋子、int redChess[] = { 車, 馬, 象, 士, 将, 砲, 卒};int blackChess[] = { 俥, 马, 相, 仕, 帥, 炮, 兵 };const char*chessName[] = { "車", "馬", "象", "士", "将", "砲", "卒", "俥", "马", "相", "仕", "帥", "炮", "兵" };struct Chess//棋子属性{int x;int y;int id;//哪个棋子int type;//是哪一方的棋子 红,黑?bool river;//判断小兵是否过了河};struct Chess map[ROW][COL];//结构体数组,用来保存每一个点的信息POINT begin = { -1, -1 }, end = { -1, -1 };//保存前后两次点击的数组下标int state = BEGIN;//初始化游戏数据void GameInit(){for (int i = 0; i < ROW; i++){for (int k = 0; k < COL; k++){int chessname = SPACE;int mcolor = BLACK;//黑棋if (i <= 4){mcolor = BLACK;//初始化第一行的棋子,if (i == 0){if (k <= 4){chessname = blackChess[k];}else{chessname = blackChess[8-k];}}//设置炮if (i == 2 && (k == 1 || k == 7)){chessname = blackChess[砲];}//设置小兵if (i == 3 && k % 2 == 0){chessname = blackChess[卒];}}//紅棋else {mcolor = RED;//初始化第一行的棋子,if (i == 9){if (k <= 4){chessname = redChess[k];}else{chessname = redChess[8 - k];}}//设置炮if (i == 7 && (k == 1 || k == 7)){chessname = redChess[炮];}//设置小兵if (i == 6 && k % 2 == 0){chessname = redChess[兵];}}map[i][k].id = chessname;map[i][k].river = false;map[i][k].type = mcolor;map[i][k].x = k*CHESS_GRID_SIZE + INTERVAL;map[i][k].y = i*CHESS_GRID_SIZE + INTERVAL;}}}//游戏的绘制函数void GameDraw(){//设置背景颜色 red black setbkcolor(RGB(252, 215, 162));cleardevice();//绘制棋盘setlinecolor(BLACK);setlinestyle(PS_SOLID, 2);for (int i = 0; i < 10; i++){//画横线line(INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, i*CHESS_GRID_SIZE + INTERVAL);//画竖线if (i < 9){line(i*CHESS_GRID_SIZE + INTERVAL, INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);}}rectangle(INTERVAL - 5, INTERVAL - 5, 8 * CHESS_GRID_SIZE + INTERVAL+5, 5+9 * CHESS_GRID_SIZE + INTERVAL);//楚河汉界显示setfillcolor(RGB(252, 215, 162));fillrectangle(INTERVAL, 4 * CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL);//显示文字char river[20] = "楚河 汉界";settextstyle(50, 0, "楷体");settextcolor(BLACK);setbkmode(TRANSPARENT);outtextxy(INTERVAL+100, 4 * CHESS_GRID_SIZE + INTERVAL+10, river);//画九宫格//画上面line(3 * CHESS_GRID_SIZE + INTERVAL, INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL);line(3 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, INTERVAL);//画下面line(3 * CHESS_GRID_SIZE + INTERVAL, 7 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);line(3 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE+INTERVAL,5*CHESS_GRID_SIZE+INTERVAL,7*CHESS_GRID_SIZE+INTERVAL);//画棋子settextstyle(30, 0, "楷体");for (int i = 0; i < ROW; i++){for (int k = 0; k < COL; k++){if (map[i][k].id != SPACE){setlinecolor(map[i][k].type);fillcircle(map[i][k].x, map[i][k].y, 30);fillcircle(map[i][k].x, map[i][k].y, 25);settextcolor(map[i][k].type);outtextxy(map[i][k].x-10, map[i][k].y-10, chessName[map[i][k].id]);}}}}void MouseControl(){if (MouseHit()){MOUSEMSG msg = GetMouseMsg();if (msg.uMsg == WM_LBUTTONDOWN){//获取鼠标点击的数组的下标int row = (msg.y-INTERVAL)/CHESS_GRID_SIZE;int col = (msg.x-INTERVAL)/CHESS_GRID_SIZE;if (state == BEGIN){state = END;begin.x = row;begin.y = col;}else if (state == END){state = BEGIN;begin.x = row;begin.y = col;}printf("%d,%d %d\n", row, col, state);}}}void chessMove(){if (begin.x != -1 && end.x != -1 && !(begin.x == end.x &&begin.y == end.y)){map[end.x][end.y].id = map[begin.x][begin.y].id;map[end.x][end.y].type = map[begin.x][begin.y].type;map[end.x][end.y].river = map[begin.x][begin.y].river;map[begin.x][begin.y].id = SPACE;}}int main555(){//创建一个图形窗口initgraph(800,800,SHOWCONSOLE);GameInit();printf("欢迎来到顽石老师课堂,中国象棋");BeginBatchDraw();while (1){GameDraw();FlushBatchDraw();MouseControl();chessMove();}return 0;}

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