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240320俄罗斯方块java java 俄罗斯方块 游戏源码

时间:2022-09-06 15:06:23

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240320俄罗斯方块java java 俄罗斯方块 游戏源码

【实例简介】

java基础编写的俄罗斯方块

【实例截图】

【核心代码】

package com.akxy.yp.tetris;

//Frame 框, 相框 JFrame窗口框

import java.awt.Color;

import java.awt.Font;

import java.awt.Graphics;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.awt.image.BufferedImage;

import java.util.Arrays;

import java.util.Timer;

import java.util.TimerTask;

import javax.imageio.ImageIO;

import javax.swing.JFrame;

import javax.swing.JPanel;

/**

* 俄罗斯方块

* 俄罗斯方块 扩展了 空白面板, 添加了属性: 墙, 正在下落

* 的方块和下一个方块.

*/

public class Tetris extends JPanel {

private int score;//累计分数

private int lines;//销毁的行数

private Cell[][] wall;//(墙 20行X10列)

private Tetromino tetromino;//正在下落的(4格方块,有7种形态)

privateTetromino nextOne;//下一个准备下落的方块

/** 背景图片 */

private static BufferedImage background;

private static BufferedImage overImage;

public static BufferedImage T;

public static BufferedImage S;

public static BufferedImage I;

public static BufferedImage L;

public static BufferedImage J;

public static BufferedImage O;

public static BufferedImage Z;

public static final int ROWS = 20;//行

public static final int COLS = 10;//列

//将图片素材, 复制到包中.

/** 使用静态代码块加载静态的图片 */

static{

try{

//Tetris.class的同一个包中找 "tetris.png"

background=ImageIO.read(

Tetris.class.getResource("tetris.png"));

overImage=ImageIO.read(

Tetris.class.getResource("game-over.png"));

T=ImageIO.read(

Tetris.class.getResource("T.png"));

I=ImageIO.read(

Tetris.class.getResource("I.png"));

S=ImageIO.read(

Tetris.class.getResource("S.png"));

Z=ImageIO.read(

Tetris.class.getResource("Z.png"));

J=ImageIO.read(

Tetris.class.getResource("J.png"));

L=ImageIO.read(

Tetris.class.getResource("L.png"));

O=ImageIO.read(

Tetris.class.getResource("O.png"));

}catch(Exception e){

e.printStackTrace();

}

}

/** JPanel paint() paint画

* 重写 paint() 修改原有的绘制方法

**/

@Override

public void paint(Graphics g) {

//画背景, 画墙, 画正在下落的方块 画下一个方块...

g.drawImage(background, 0, 0, null);

g.translate(15, 15);//坐标系平移

paintWall(g);//画墙

paintTetromino(g);//画正在下落的方块

paintNextOne(g);

paintScore(g);

g.translate(-15, -15);

if(gameOver){

g.drawImage(overImage, 0, 0, null);

}

//g.setColor(new Color(0x0000ff));

//g.drawRect(10, 10, 50, 80);

}

public static final int FONT_COLOR=0x667799;

public static final int FONT_SIZE=30;

private void paintScore(Graphics g) {

int x = 290;

int y = 160;

g.setColor(new Color(FONT_COLOR));

Font font = g.getFont();//取得g当前字体

font = new Font(font.getName(),

font.getStyle(), FONT_SIZE);

g.setFont(font);//更改了g的字体

String str = "SCORE:" score;

g.drawString(str, x, y);

y =56;

str = "LINES:" lines;

g.drawString(str, x, y);

y =56;

str = "[P]Pause";

if(pause){

str = "[C]Continue";

}

if(gameOver){

str = "[S]Start!";

}

g.drawString(str, x, y);

}

private void paintNextOne(Graphics g) {

if(nextOne==null){

return;

}

//将每个格子的row,col 换算为x,y 然后贴图

Cell[] cells = nextOne.cells;

for(int i=0; i

//i = 0 1 2 3

Cell cell = cells[i];

//cell 每个格子

int x = (cell.getCol() 10)*CELL_SIZE;

int y = (cell.getRow() 1)*CELL_SIZE;

g.drawImage(cell.getImage(),

x-1, y-1, null);

}

}

public void paintTetromino(Graphics g){

//System.out.println("paint:" tetromino);

if(tetromino==null){

return;

}

//将每个格子的row,col 换算为x,y 然后贴图

Cell[] cells = tetromino.cells;

for(int i=0; i

//i = 0 1 2 3

Cell cell = cells[i];

//cell 每个格子

int x = cell.getCol() * CELL_SIZE;

int y = cell.getRow() * CELL_SIZE;

g.drawImage(cell.getImage(),

x-1, y-1, null);

}

}

public static final int CELL_SIZE = 26;

/** 画墙 */

private void paintWall(Graphics g){

for(int row=0; row

Cell[] line = wall[row];

//line 代表墙上的每一行

for(int col=0; col

Cell cell = line[col];

//cell 代表墙上的每个格子

int x=col*CELL_SIZE;

int y=row*CELL_SIZE;

if(cell==null){

//g.drawRect(x,y,CELL_SIZE,CELL_SIZE);

}else{

g.drawImage(cell.getImage(),

x-1, y-1, null);

}

}

}

}

/** 在Tetris 添加启动方法 action() */

public void action(){

wall = new Cell[ROWS][COLS];

startAction();

//wall[2][2] = new Cell(2,2, T);

//tetromino = Tetromino.randomOne();

//System.out.println(

//"After rendomOne:" tetromino);

//nextOne = Tetromino.randomOne();

//处理键盘按下事件, 在按下按键时候执行下落方法

KeyAdapter l = new KeyAdapter(){

@Override //key 按键 Pressed按下了

public void keyPressed(KeyEvent e) {

int key = e.getKeyCode();//[c]

if(key==KeyEvent.VK_Q){

System.exit(0);//结束Java进程

}

if(gameOver){

if(key==KeyEvent.VK_S){

startAction();

repaint();

}

return;

}

if(pause){//pause = true

if(key==KeyEvent.VK_C){

continueAction();

repaint();

}

return;

}

switch (key) {

case KeyEvent.VK_DOWN:softDropAction();break;

case KeyEvent.VK_RIGHT:moveRightAction();break;

case KeyEvent.VK_LEFT:moveLeftAction();break;

case KeyEvent.VK_SPACE:hardDropAction();break;

case KeyEvent.VK_UP:rotateRightAction();break;

case KeyEvent.VK_P:pauseAction();break;

}

repaint();//再画一次!

}

};

//下落流程: 监听键盘事件->如果下箭头按下->

//执行下落算法tetromino.softDrop()->

// 修改每个格子对象的数据->调用repaint()->

// 尽快调用paint()->paint方法会根据当前的数据

// 重新绘制界面 -> 看到移动以后的方块了

//绑定事件到当前面板

this.requestFocus();

this.addKeyListener(l);

}

/** 在Tetris 类上添加方法, 向右移动的流程控制 */

public void moveRightAction(){

//尝试先向右移动, 如果发现超出了边界, 就

//向左移动, 修正回来.

tetromino.moveRight();//coincide重叠

if(outOfBounds() || coincide()){

tetromino.moveLeft();

}

}

/** 检查正在下落的方块是否与墙上的砖块重叠 */

private boolean coincide() {

Cell[] cells = tetromino.cells;

for(int i=0; i

Cell cell = cells[i];

int row = cell.getRow();

int col = cell.getCol();

//如果墙的row,col位置上有格子,就重叠了!

if(row>=0 && row

col>=0 && col<=COLS &&

wall[row][col]!=null){

return true;//重叠

}

}

return false;

}

/** 检查当前正在下落的方块是否出界了 */

private boolean outOfBounds(){

Cell[] cells = tetromino.cells;

for(int i=0; i

Cell cell = cells[i];

int col = cell.getCol();

if(col<0 || col>=COLS){

return true;

}

}

return false;

}

public void moveLeftAction(){

tetromino.moveLeft();

if(outOfBounds() || coincide()){

tetromino.moveRight();

}

}

/** 下落流程控制 */

public void softDropAction(){

if(canDrop()){

tetromino.softDrop();

}else{

landIntoWall();

destoryLines();

checkGameOverAction();

tetromino = nextOne;

nextOne = Tetromino.randomOne();

}

}

private static int[] scoreTable ={0,1,10,50,100};

// 0 1 2 3 4

private void destoryLines() {

int lines = 0;

for(int row=0; row

if(fullCells(row)){

deleteRow(row);

lines ;

}

}

this.score = scoreTable[lines];

this.lines =lines;

}

private void deleteRow(int row) {

for(int i=row; i>=1; i--){

System.arraycopy(

wall[i-1], 0, wall[i], 0, COLS);

}

Arrays.fill(wall[0], null);

}

/** 检查当前行的每个格子, 如果有null返回false

* 否则返回 true */

private boolean fullCells(int row) {

Cell[] line = wall[row];

for(Cell cell: line){

if(cell==null){return false; }

}

return true;

}

private void landIntoWall() {

Cell[] cells = tetromino.cells;

for(int i=0; i

Cell cell = cells[i];

int row = cell.getRow();

int col = cell.getCol();

wall[row][col]=cell;

}

}

/** 检查当前的方块是否能够下落, 返回true能够下落 */

private boolean canDrop() {

Cell[] cells = tetromino.cells;

for(int i=0; i

Cell cell = cells[i];

int row = cell.getRow();

if(row == ROWS-1){

return false;

}

}

for(Cell cell: cells){//Java 5 以后可以使用

int row = cell.getRow() 1;

int col = cell.getCol();

if(row>=0 && row

col>=0 && col<=COLS &&

wall[row][col]!=null){

return false;

}

}

return true;

}

/** 硬下落流程, 下落到不能下落为止

* 绑定到 空格(VK_SPACE)事件上

* */

public void hardDropAction(){

while(canDrop()){

tetromino.softDrop();

}

landIntoWall();

destoryLines();

checkGameOverAction();

tetromino = nextOne;

nextOne = Tetromino.randomOne();

}

/** 在Tetris类中添加 旋转流程控制方法 */

public void rotateRightAction(){

tetromino.rotateRight();

if(outOfBounds() || coincide()){

tetromino.rotateLeft();

}

}

private Timer timer;

private boolean pause;

private boolean gameOver;

private long interval = 600;//间隔时间

/** 在Tetris类中添加 开始流程控制 */

public void startAction(){

pause = false; gameOver = false;

score = 0; lines=0;

clearWall();

tetromino = Tetromino.randomOne();

nextOne = Tetromino.randomOne();

timer = new Timer();

timer.schedule(new TimerTask(){

public void run(){

softDropAction();

repaint();

}

}, interval, interval);

}

private void clearWall() {

//Arrays.fill(wall, null);

for(Cell[] line: wall){

Arrays.fill(line, null);

}

//for(int i=0; i

//Arrays.fill(wall[i], null);

//}

}

/** 在Tetris类中添加暂停方法 */

public void pauseAction(){

timer.cancel();

pause = true;

}

public void continueAction(){

timer = new Timer();

timer.schedule(new TimerTask() {

@Override

public void run() {

softDropAction();

repaint();

}

}, interval, interval);

pause = false;

}

public void checkGameOverAction(){

if(wall[0][4]!=null){

gameOver = true;

timer.cancel();

}

}

public static void main(String[] args) {

JFrame frame = new JFrame();

//在加载Tetris类的时候, 会执行静态代码块

//静态代码块,装载了图片素材, 为图片对象

Tetris tetris = new Tetris();

//tetris.setBackground(new Color(0x0000ff));

frame.add(tetris);

frame.setSize(530, 580);

frame.setLocationRelativeTo(null);

frame.setDefaultCloseOperation(

JFrame.EXIT_ON_CLOSE);

frame.setVisible(true);//在显示窗口时候,会"尽快"

tetris.action();

//的调用paint()方法绘制界面

}

}

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