public void Update(){Vector3 mouse= Input.mousePosition;//获得鼠标屏幕坐标mouse.z = 15;//设置z值(相当于与摄像机之间的距离)Vector3 worldmouse = Camera.main.ScreenToWorldPoint(mouse);//获得屏幕的世界坐标if (Input.GetMouseButtonDown(0))//若点下鼠标右键{GameObject a = GameObject.CreatePrimitive(PrimitiveType.Sphere);//创建球体a.transform.position = worldmouse;//球体的世界坐标=鼠标世界坐标}}
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